The aim of this work is to integrate multidisciplinary knowledge (drawing, art, diagnostics), advanced technologies (generative AI, AR/VR, Metaverse) and story-driven approaches (Art Storytelling, Art Gaming, Story Mapping) to develop interactive solutions for the reinterpretation and communication of the artwork as a dynamic and evolving process, making the dynamic dimension of the artistic gesture, from the mark to the finished work, experientially accessible. The work presents, as an applied case study, a prototype virtual exhibition entitled Beyond the Visible: From Drawing to the Artwork of Luca Giordano. The hybridization of drawing (bozzetti), multispectral imaging (pentimenti) and completed artworks reveals the latent stratifications underlying the creative gesture. The contamination between material and immaterial, visible and invisible levels finds its space for development and communication in the integration of generative and interpretative tools, spatial narratives and interactive devices conceived to support forms of experiential learning for both public engagement and professional practice. The contribution proposes a user-friendly, replicable, and scalable methodological and operational framework, capable of integrating curatorial and technological dimensions for the design and experience of immersive cultural ecosystems. The exhibition is configured both as an experience accessible to the general public and as a curatorial activity aimed at developing transdisciplinary and interdisciplinary skills in the field of Digital Heritage.
Obiettivo del contributo è integrare saperi multidisciplinari (disegno, arte, diagnostica), tecnologie avanzate (AI generativa, AR/VR, Metaverso) e approcci story-driven ( Art Storytelling, Art Gaming, Story Mapping), al fine di sviluppare soluzioni interattive per la reinterpretazione e comunicazione dell’opera d’arte come processo dinamico ed evolutivo, rendendo esperibile la dimensione dinamica del gesto artistico, dal segno all’opera. Il lavoro presenta, come caso studio applicativo, un prototipo di mostra virtuale intitolato Oltre il visibile: dal Disegno all’Opera di Luca Giordano. L’ibridazione tra disegno (bozzetti), imaging multispettrale (pentimenti) e opere compiute rivela le stratificazioni latenti sottese al gesto creativo. La contaminazione tra livelli materiali e immateriali, visibili e invisibili, trova luogo di sviluppo e comunicazione nell’integrazione tra strumenti generativi e interpretativi, narrazioni spaziali e dispositivi interattivi concepiti per sostenere forme di apprendimento esperienziale tanto fruitive quanto professionali. Il contributo propone un framework metodologico e operativo user-friendly, replicabile e scalabile, capace di integrare dimensione curatoriale e tecnologica per la progettazione e fruizione di ecosistemi culturali immersivi. La mostra si configura come un’esperienza accessibile al grande pubblico e come un’attività curatoriale finalizzata allo sviluppo di competenze transdisciplinari e interdisciplinari nel campo del Digital Heritage.
Dal Segno all’Opera. Un ecosistema multidimensionale per la narrazione del processo creativo/From Sign to Artwork. A multidimensional ecosistem for Art Storytelling
Emanuela Lanzara
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2026-01-01
Abstract
The aim of this work is to integrate multidisciplinary knowledge (drawing, art, diagnostics), advanced technologies (generative AI, AR/VR, Metaverse) and story-driven approaches (Art Storytelling, Art Gaming, Story Mapping) to develop interactive solutions for the reinterpretation and communication of the artwork as a dynamic and evolving process, making the dynamic dimension of the artistic gesture, from the mark to the finished work, experientially accessible. The work presents, as an applied case study, a prototype virtual exhibition entitled Beyond the Visible: From Drawing to the Artwork of Luca Giordano. The hybridization of drawing (bozzetti), multispectral imaging (pentimenti) and completed artworks reveals the latent stratifications underlying the creative gesture. The contamination between material and immaterial, visible and invisible levels finds its space for development and communication in the integration of generative and interpretative tools, spatial narratives and interactive devices conceived to support forms of experiential learning for both public engagement and professional practice. The contribution proposes a user-friendly, replicable, and scalable methodological and operational framework, capable of integrating curatorial and technological dimensions for the design and experience of immersive cultural ecosystems. The exhibition is configured both as an experience accessible to the general public and as a curatorial activity aimed at developing transdisciplinary and interdisciplinary skills in the field of Digital Heritage.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
